The BrickMan

The Flyman II

Experimenting with base meshes and cloning objects over surfaces. This is a part of a bigger rendering that probably will contain several characters and objects. The grain is made by thousands of “bricks” (the same that the body is made up of) thrown into the scene with physical depth of field (physical renderer). The grit surrounding it is a simple photo of a concrete wall with a Sof light blending.


This is the same scene but without the concrete grit, and without the physical renderer – wich knocked down the render time to 1 minute, instead of a couple of hours. If this was made for an animation, I would never have used the physcal depth of field, but instead rendered it out with a z-depth map and tweaked it in After Effects.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s