Vehiculant

So the last past days I’ve spent trying to become friends with unreal editor 2014. Reason is to delve into a game-engine, could as easy have been Unity or something similar but I went with ue14.

This is my first tests with props and game-effects, no post work is done on these in photoshop, it’s all in the engine. The thing that really pissed me off recently was reading up about why fbx imported objects from C4D to Unreal Editor 2014 doesn’t include the smoothing groups. This is why the assets doesn’t look smooth. Anyway this is a black hole for my time, it’s so fun learning about this, and I realize more and more that I’d love to work with games.

I hope you enjoy these early examples!

burper2 Environment

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